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Phil Shoebottom
shoey


Location:
Lytham St.Anne's, United Kingdom

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October 2002

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17 April 2008

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MotorStorm2
3ds max, After Effects, Photoshop, VRay, ZBrush
April 2008


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Hi guys,

Here are some stills from the new Motorstorm2 Debut Trailer that we worked on here at realtime:uk.

(click for hi-res)




You can catch the trailer here http://www.gametrailers.com/player/31751.html

We were responsible for all of the race footage. (Non of the Island shots)

Production took place over 7 weeks with 6-8 artists.

All of our shots were rendered in Vray using the sun/sky system and physical cameras for motion blur. The smoke was done using afterburn.

The first racing shot going down the long corridoor of jungle was about 73million polys.

The line of trees and vegitation directly next to the track and the next couple of rows in, are all geometry trees, converted to vray proxy objects. The trees any further back than that are just billboard trees.

The library of trees consists of our own modelled geometry trees and some xfrog trees.

All of the vehicles were hand rigged and animated using techniques developed from doing motorstorm1.

Some of our trees.


Screenshot (click for high-res)


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